Starpeace Online Game
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Licensing and Researching

The IFEL and the Seals

You may not be familiar with the story behind Starpeace Online. This is not important now. For the time being, you only need to know that there is a very powerful organization called IFEL (International Foundation for the Extraterrestrial Life). The IFEL controls the economy of the human colonies, which are the worlds where you will invest your money.

When you build a factory your company doesn't invent it from scratch. It actually gets a blueprint from someone else. This "someone else" is usually a huge corporation from Earth that has gotten a permit from the IFEL to sell their blueprints. These permits are called Seals.

There are four main Seal holders: PGI, Mariko, Moab and Dissidents. You can think of them as competing factions, just like the different races found in other strategy games. Each Seal holder has its advantages and drawbacks.

When you create a new company, you choose the Seal holder that will supply the technology. You can have several companies, each using a different Seal, but you cannot make a single company use multiple Seals.


Although the Seal holder you associate with already has a blueprint for practically everything, your company doesn't know how to deal with this technology until you learn it.

Let's say you discover there is a demand for chemicals, and you want to build a chemical plant. Since the employees from your company need to know how to operate it, your company needs to research that topic.

Research takes place in the Company Headquarters, which are buildings specialized in controlling your companies. There, you will request that your employees research what you want to know, in this case: "how to build a Chemical Plant".

Your employees will take some time and use resources to complete the research. If you have enough employees and they are well paid, this process should go smoothly. Once they have finished, you actually get the option that allows you to build the chemical plant.

Some researches have that function; they will enable you to build a new building. Other researches will make these buildings work better.

The technology tree in Starpeace Online has more than 600 different topics you can research. And this list keeps growing every day. You will soon discover that the wise use of your research will be the key to your success in the game.

The first thing you should know is that having all the researches for a company is a bad idea. That means you cannot blindly incorporate every technology available to your company as you get the money. Why?

Some technologies cancel-out other technologies. For instance, if you research "Anti-radiation paint" for your real estate, it will increase the resistance your buildings' resistance to pollution, but it will decrease their esthetic appeal. Then, if you research something to boost beauty, you'll need to select something that won't make the buildings susceptible to pollution, otherwise you'll end up back to square one, except for the fact that the research money is gone.

This principle will lead your companies toward specialization, which is a good thing. For instance, it's important you decide the social class you want to target your products to. If you plan to sell or produce for low class customers, than you have to realize that they cannot afford a high price, so it's up to you to research production that is efficient and cheap, even if that means losing quality. It's common for more developed investors to have two different companies producing the same thing. However, each company is targeting a different market: one for rich customers, therefore the product is high quality and expensive and for the working class, low quality but cheap. It's also important to note that once you research a technology item, all the buildings in your company that can reap the benefits of it, will.

Researches can be sold back to the Seal holder. In this event you will get all the money back.


You need a license from the IFEL in order to do business in some areas of the economy. For instance, each industry type must be licensed. Commerce and real estate, on the other hand, do not require a license.

Licenses are necessary in order to protect the small fish from the big fish, and to ultimately foster trade amongst players. Licenses are always granted, provided you can pay the price.

The price of a new license is dependant on the number of licenses you already own, with the price growing exponentially. Your first license will be free, the second one will cost 2 million, the third one 4 million, the fourth one 8 million and so on. At this rate, your 14th license would cost you 16 billion.

Licenses are automatically purchased when your research enables you to build a building that requires a license. In that case the license cost will appear beside the research cost.

As with researches, licenses can be returned for a full refund.

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- Basic Strategy
The economy
Information is power
How to organize your company
Making money
Upgrading Buildings
Licensing and researching
Suppliers and clients
Dealing with other players
Rules of Conduct

- Tutorials
Starting the game
Let's get down to business
Creating a new company
Building your first store
Building the company headquarters
Public facilities

- Management Tips

- FAQs
Goal of the game
Stores and supplies
Unorthodox Buildings

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